翻訳と辞書
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・ Virtual Pro Wrestling 64
・ Virtual Processor
・ Virtual product development
・ Virtual Programming (company)
・ Virtual property
・ Virtual prototyping
・ Virtual queue
・ Virtual Rabbit
・ Virtual racing
・ Virtual radar
・ Virtual Radar Client
・ Virtual Radio
・ Virtual Radiology Network
・ Virtual reality
・ Virtual Reality & Multi Media Park
Virtual Reality (gamebooks)
・ Virtual Reality (song)
・ Virtual Reality and Education Laboratory
・ Virtual reality cue reactivity
・ Virtual reality in telerehabilitation
・ Virtual Reality in the Schools
・ Virtual reality sickness
・ Virtual reality therapy
・ Virtual Reality Website
・ Virtual Reality World Tour
・ Virtual Reference Station
・ Virtual Regatta
・ Virtual rehabilitation
・ Virtual replay
・ Virtual representation


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Virtual Reality (gamebooks) : ウィキペディア英語版
Virtual Reality (gamebooks)

Virtual Reality was the name of a series of six gamebooks released in 1993 and 1994. Four of the books were written by Dave Morris, and two by Mark Smith.
==Game system==
The game system used in the series is unusual for gamebooks, in that there is no use of dice or other random elements. Instead, the player picks a number of skills from a list, and may be directed to different paragraphs based on whether or not they have a particular skill. The list of skills is similar, but not identical, from one book to the next.
In addition, players may pick up different items and 'keywords', and these may also be used to direct players to different paragraphs, as in other gamebook series.
An example of a character sheet from the series may be found (here ).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Virtual Reality (gamebooks)」の詳細全文を読む



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